Archive for the ‘World War II’ Category

In the spring of 1944 two equally matched opponents faced each other in the harsh terrain of northern Burma. During that spring and summer several different but simultanous dramas unfolded.  The Japanese launched an all-out offensive on Imphal. In the northeast the Chinese and US forces moved against Myitkina and in the center the Chindits landed in the Japanese rear area.

The battles took place in some of the worst terrain possible in the most horrible conditions imaginable and with some of the best as well as the worst soldiers of the time.

This scenario covers the Japanese U-GO offensive beginning march 1944 in northern Burma/India against Imphal and Kohima. The Japanese 15. Army advances aginst stronger forces from the 14. British Army.

The scenario is somewhat based on the boardgame Burma by Multi Man Publishing

  • Players: 1-2.
  • AI Capable: Yes, at a beginner level.
  • Engine: ATG.
  • Events & Variants: Reinforcements, Replacements, Historical equipment, Extensive paratrooper use.
  • Production & Research: Normal production & historical reinforcements, but either side can only produce infantry so heavy equipment cannot be replaced. No research.
  • Scale: Each round represent two days of fighting. The scenario lasts 35 rounds.  Units are battalion with Regiment or Division HQs. Map size is 62*70.
  • Availability: Free download here.

 

Singapore 1942

Posted: June 21, 2011 in Free Download, Scenario, World War II

This is a smallish tactical scenario covering the japanese invasion of  british “the Gibraltar of the East”, namely Singapore. The attacking Japanese 25th Army had no particular advantage in manpower. But the japanese were better trained, had higher morale, some armor and a crushing air superiority.

The scenario is somewhat of a ripoff from an old TOAWIII scenario.

  • Players: 1-2.
  • AI Capable: Yes, with the AI playing Great Britain. Its not very good at defending the beaches though.
  • Engine: ATG.
  • Events & Variants: None. But the scenario has historical equipment. Ships move double the normal speed.
  • Production & Research: Normal production, but either side can only produce infantry so heavy equipment cannot be replaced. No research.
  • Scale: Each round represent one day of fighting. The scenario lasts 16 rounds. Each hex is 2,5km. Units are battalion with Regiment or Division HQs. Map size is 39*19.
  • Availability: Free download here.

 

  • Map overview

This is an operational scenario about the southern arm of the german drive for Moscow in winter 1941. The scenario starts on the 14th of october and lasts until mid december. The scenario is 13 rounds long.

The scenario is loosely inspired by the boardgame with the same name.

  • Players: 1-2.
  • AI Capable: Yes.
  • Engine: ATG
  • Events & Variants: Weather, Bryansk Armored Train, Axis & Soviet Advantage variants.
  • Production & Research: A mix of production and historical reinforcements.
  • Scale: Each round represents 4 days of fighting. Units are mostly on a division or regiment scale with some battalions. HQs are corps or army level. Map size 56*54.
  • Availability: Comes free together with FITE because they have the same password.
     
  • Map overview

 

 

This is a four round miniscenario about the first german atempts at capturing Tula during operation Typhoon.´The scenario starts the 10th of October 1941. On the German side stands Panzergruppe II with a full complement of infantry but severe losses to its tanks (ca 60% strength). Tula is defended by the the Tula Operational group consisting of 3rd and 13th Armies and the 5th Cavalry Corps.

This is a small introductory scenario that shows of a part of the FITE map its units etc.

  • Players: 1-2
  • AI Capable: Yes.
  • Engine: ATG
  • Events: Weather, three different scenario variants.
  • Production: None, a couple of historical reinforcements.
  • Scale: Units are mainly divisions or regiments with corps or army HQs. A round represents 4 days of fighting. Only a small part of the FITE map is used 17*27.
  • Availability: Free download by downloading the FITE bundle here. The other scenarios are password protected but this is not.
     
  • PGII initial position

 

Fire in the East

Posted: June 9, 2011 in Scenario, World War II

 On the 22 of June 1941 the Axis powers led by Germany attacked the Soviet Union. More than 4,5 million troops participated in the invasion over a 2 900 km front. The germans who had still not put their industry or country on a proper war footing were counting on the sucess of previous campaigns for a quick and decisive resolution to the campaign. The Soviet Union had watched the relations with Germany decline fast. Still Stalin would not believe that Germany would attack. Consequently the Red Army, Airforce and Navy were unprepared for the attack. The Red Army was in the midst of a major reorganization and were woefully unprepared for fighting a major campaign.

 This scenario simulates the campaign on the eastern front from June 1941 to 1944.

  • Players: 1-6 (Axis vs Soviet Union or AG Nord, Mitte & Süd vs NW, W and SW Directions).
  • AI Capable. Yes. It should be noted though that the AI takes a long time to resolve its round. If you play with all fronts active it takes a couple of hours at least. On my computer the AI playing one front takes about 1 hour. Dont try to play this scenario on a older computer.
  • Engine: ATG. There exists a really old AT version if someone is interested.
  • Events: A lot of events. Weather,  Research, Guard & SS units, an extensive political system, prewar reconnoisance, polish forces, artic, pacific and mideastern lend lease, minefields, factory evacuation, use of captured armored fighting vehicles, offensives, access to swedish railway system, 10+ different partisan groups, cossack recruitment, railway conversion, 10 or so scenario variants and a lot of hidden events.
  • Production: A mix of historical reinforcements for the first 30 or so rounds, production and units added through events.
  • Scale: Units are mainly divisions or regiments with corps or army HQs. A round represents 4 days of fighting. Map size 248*295.
  • Availability: Through donation. Also includes scenarios Guderians Blitzkrieg and Battle for Tula.

Here is a link to a forum thread on Matrixgames that details the creation of this scenario. It contains a lot more information on the scenario and some screenshots.

 

  • Map overview

This scenario is part of the DAK series and simulates initial Italian campaign to conquer Egypt in 1940. The scenario starts on the 15th september 1940 and is 22 rounds long.

This scenario is loosely inspired by a scenario from the boardgames DAK and DAK2 by Multumanpublishing.

  • Players: 1-2.
  • AI Capability: Yes.
  • Engine: AT/ATG. (i have packaged the download in ATG and fixed a bug or two, but there still exist an AT version if someone wants it).
  • Events: Yes. Weather, sandstorms, Polish & Free french volunteers, Mussolini offensive demands. There are also some secret events.
  • Production: A mix of normal production and historical reinforcements.
  • Scale: Each round is 5 days long. Units are on a battalion or regimental scale with Corps HQs. Map size 172*61.
  • Availability: Free download here.

    Bardia in september 1940

The DAK scenario series simulates the campaign in the Western Desert of North Africa during WWII. Italians supported by the german DAK battle it out against the british supported by units from the commonwealth and free forces from the occupied countries in europe. There are campaigns of three different lengths that all start on the 15th of September 1940. The grand campaign end in November 1942. There is also a separate scenario for a campaign starting with Operation Brewity 15th may 1941.

This scenario is loosely inspired by the boardgames DAK and DAK2 by Multimanpublishing.

  • Players: 1-2.
  • AI Capability: Yes. There is a special Axis AI scenario variant. There has also been done minor adaptations for the AI to play the allies.
  • Engine: AT.
  • Events: Yes. Weather, sandstorms, Polish & Free french volunteers, Mussolini offensive demands, German intervention, US lend lease, German acclimatisation, The tiger convoy. There are also some secret events.
  • Production: A mix of normal production and historical reinforcements. Units are semihistorical.
  • Scale: Each round is 5 days. The grand campaign is ca 150 rounds long. Units are on a battalion or regimental scale with Corps HQs. Map size 172*61.
  • Availability: Through donation.

Here is a thread about the creation of the scenario with some more information and screenshots.

Map overview

This is a small tactical scenario simulating the Southwestern directions failed counteroffensive to encircle and take back Kharkov in the spring 1942. It’s an introductory scenario for the full Case Blue campaign and only uses a small portion of the map and with low counter density.

  • Players: 1-2.
  • AI Capability: No.
  • Engine: AT.
  • Events: None
  • Production: A mix of production and historical replacements.
  • Scale: Units are mostly divisions with some regiments and battalions. HQs are Corps or Army sized.  Each round is 5 days. Map Size 125*105. Each hex is 5km across.
  • Availability: Available through download link here. Needs the graphics from Case Blue installed.

This is a small tactical scenario simulating Armygroup A:s drive towards Grozny in the autumn 1942. It’s an introductory scenario for the full Case Blue campaign and only uses a small portion of the map and with low counter density.

  • Players: 1-2.
  • AI Capability: Yes, as Soviet Union.
  • Engine: AT/ATG. (its packaged and saved in ATG but i can supply an old AT version if desired) 
  • Events: Weather, two different scenario options.
  • Production: A mix of production and historical replacements.
  • Scale: Units are mostly divisions with some regiments and battalions. HQs are Corps or Army sized.  Each round simualtes five day of fightings. The map is 125*105 but only a small portion of it is used. Each hex is 5km across.
  • Availability: Available through download link here. Needs the graphics from Case Blue installed.

Case Blue

Posted: June 8, 2011 in Scenario, World War II

This is an operational/strategic campaign covering the southern part of the Eastern front in WWII from october 1941 until may 1943. The scenario actually contains four different campaigns.

Mini Campaign (24 turns), roughly until end of january 1942
Short Campaign (ca 55 turns), roughly until end of July 1942
Medium Campaign (ca 91 turns), roughly until end of january 1943
Mega campaign (ca 120 turns), roughly until june 1943

This scenario is loosely inspired by the Case Blue board game by Multiman Publishing.

  • Players: 1-2.
  • AI Capability: Yes, there is an Soviet AI option. But without operational points
  • Engine: AT.
  • Events: A large number of events. Events include weather, cossack recruitment for the axis, increasing production, blocking of Volga, Capture of Mt Elbrus, Frostbite, Partisans, Panjee Wagon comandeering, operation points (which can be used for different actions)
  • Production: A mix of production and historical replacements.
  • Scale: Units are mostly divisions with some regiments and battalions. HQs are Corps or Army sized.  Each round is 5 days. Map Size 125*105. Each hex is 5km across.
  • Availability: The full campaign is only available through donation. There are two smaller scenarios available from my website and also a basic map if you want to download it. 

    Soviet counterattack in Crimea